Timing

One of Marquee's very powerful features is its ability to fade every attribute of every fixture in every cue across multiple cue lists and look masters independently, simultaneously and effortlessly. Many consoles using the preset emulation philosophy are just not capable of this flexibility because they record every channel in every cue and can only fade from one cue, singularly, to another cue whereas Marquee can handle any number of fades at once. The key to power is unleashed with a simple user interface that even the most novice of programmers can take advantage of immediately.

This topic briefly describes different methods of controlling attribute timing but there are specific topics available that explain them more fully.

See Also:

Cue List Time Cells and the Blue Box

Part Cues

Independent Timing

Command Line Syntax

Hardware Setup - A/B C/D

 

Cue List Time Cells and the Blue Box

Most shows will be satisfied with the flexibility offered by editing times in the Cue List. There are multiple timing columns editable here; the main one is labeled Cue Time:

Visible here is also the Down Time column, but not seen are Position Time, Color Time, Gobo Time, Lens Time and Special Time which will only be available if you have moving lights patched in your show. Follow these steps to change the timing of your cue:

  1. Using the [ARROW KEYS] move the Blue Box to the time column you want to change.

  2. Press the [EDIT] button to put the Blue Box into edit mode.

Note:

The QWERTY equivalent of [EDIT] is [INSERT]

  1. Either type in a new value to completely replace the text highlighted in blue or use the Wheel to roll the values up or down. (Note: Each detent on the wheel will change the value, up or down, by one second. Holding down [SHIFT] will change the value by 0.1 of a second.)

  2. If you want the attributes to hold their level for a piece of time after you press the GO button, enter the time using the Wait/Fade syntax:

  3. When you are finished, press [ENTER] to close the edit box.

Note:

All attributes of all the fixtures recorded in the cue will fade in Cue Time unless a time is entered in the appropriate column. If you want to remove individual attribute timings, edit the cell and press [DEL] [ENTER].

 

Part cues

Complex shows need more advanced timing options. If you split a cue into different Parts, you can have different timing for different groups of fixtures without writing additional cues. When working on a show, you build a cue, which is a singular look on stage and later you decide how you are going to get from one cue to another.

  1. Goto the cue in which you want to alter the timing parameters

  2. Select the fixtures that need to be assigned to a different part

  3. Press the [S11]Cue Parts button to open the cue part dialog box

 

  1. Select the button for the desired part

  1. The fixtures will show a superscript letter showing the part:

  1. Continue with Steps 2 through 5 until you have assigned all fixtures to their correct part

  2. Press [UPDT] [ENTER]

  3. Use the Blue Box to alter timing on the main part or any additional parts:

Note:

Independent Timing

The limitations of the above two methods are that all the fixtures in each cue part must use the same attribute family timing and further still, individual attributes within a family are forces to use the same time. Independent Timing frees you of these limitations.

  1. Access the Independent Timing display by pressing [SHIFT][EDIT]. Alternately, you can use the mouse to press the Times button:

The Fixture Grid and Attribute Grid look very similar, except that the numbers that appear are in seconds rather than degrees or hertz or RPMs:

  1. To achieve the offset intensity times as shown above, type in the command line [1] [THRU] [20] [@] [0] [-] [5] [ENTER]. It will appear like this:

  1. To set the Pan timing to 3 seconds, type [1] [THRU] [20] [S2-Pan] [3] [ENTER] which would appear as:

Note:

All the moving light softkeys will stuff text onto the command line. That is, if you press [S5-Position], the text Position Time will appear, which will set both the Pan and Tilt times. If the individual attributes are currently not visible on [S1] through [S4], just continue pressing [S5] through [S9] (or the dedicated moving light buttons to the left of the encoders) until you see the attributes you want control over.

  1. When you have finished setting attributes and times, record the new cue or update an existing cue. Be sure to include the [S11] Time filter in the Attributes masking:

 

Time on the Command Line

As you directly enter attribute values on the Command Line, you can specify times as well. Not only will these times be placed in the Independent Time grid as described above, but Marquee will also use the time to fade the attribute from its current value to its new value. For example, you could type [1] [THRU] [10] [@] [50] [@] [5] [ENTER], and the command line would look like this:

If you want to Release a fixture (and all of its attributes) in time, or sneak it back to cue level, use the syntax [1] [SHIFT+REL] [5] [ENTER]. This appears on the command line like this:

A more complex example of using time on the command line is [1] [THRU] [10] [S2] [-] [90] [-] [90] [@] [0] [-] [5] [/] [1] which would look like this:

This is crazy, but looks very cool. What it does it takes fixtures 1 through 10 and fans them out to make a perfect half circle, but it does it over 5 seconds, starting by moving fixture 1 in one second and ends after six seconds with fixture 10.

Using the A/B or C/D faders to specify time

There is an option in the Hardware Setup - A/B C/D that allows either of the split fader pairs to control the live fade time. If you are running a show live, it is handy to have handles to control how long attributes get to their new level and how long they should take to return to their old levels once released. This option sets up the left hand fader to control the IN TIME of any attribute you set using the command line or button array. The scale is from zero to ten seconds (top to bottom). The right hand fader controls how long releases should take or what is the sneak time.

Attributes set using times specified by the A/B or C/D faders are not transferred to the TIMES display (i.e., you can't use these times to write cues with).