Marquee does not have Channel, Fixture or Spot buttons. Typing numbers
alone will select fixtures. If the command line is clear and you press
[1], it will appear like this:
The word Fixture is placed on the command line to avoid
confusion. Other valid keywords that appear on the command line include
Look,
Group and Cue, but these
will only appear when you press the [LOOK],
[GROUP] or [CUE]
buttons. Their syntax is described below.
For the selection of fixtures, Marquee uses the very common Lightpalette syntax or Enter syntax. Intensity levels are expressed in percentages and assigned to selected fixtures with the [@] key. (More on level setting below.) The command line is not executed until you press enter, although Marquee will select fixtures as you type on the command line and before you press [ENTER].
For example, if you typed [1] [THRU] [10], when you press [THRU], fixture 1 is Selected (not Captured. For information of what that means, check out the topic called Fixtures' different states). If you were to type [1] [+] [2] [+] [3], each time you press [+], the fixture preceding it will be selected.
This is important to understand for when you are backspacing on the command line and fixtures become de-selected. For example, if you typed [1] [+] [10] [+] [100] [+] then started using the backspace key to correct yourself, the first [BKSP] would delete the last [+], but the next would de-select fixture 100 (not remove the last zero of the 100, making it 10). The next [BKSP] would delete the next [+] and the next would de-select fixture 10, etc.
Also see the topic Recording Cues to see how to use the command line to record cues (i.e. [Cue] [1] [REC]).
The following are some examples of how to use the command line. These examples assume that the console is setup in the Hardware Setup - Console dialog box to use the ENTER SYNTAX.
You can select and set levels on one line (see Setting Levels below), or you can make multiple selections pressing [ENTER] multiple times (i.e., [1] [ENTER] [2] [ENTER]). As long as you don't set an attribute, the selection set will grow. Once you change a level, a new selection set will automatically be created and the previous selection set will be de-selected, but remain Captured.
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[1] [ENTER] |
Selects fixture 1 |
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[1] [+] [2] [ENTER] |
Selects fixture 1 and 2 |
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[1] [THRU] [10] [ENTER] |
Selects fixtures 1 through 10 |
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[1] [THRU] [4] [+] [6] [THRU] [10] [ENTER] |
Selects fixtures 1 through 4 and 6 through 10 |
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[1] [THRU] [10] [-] [5] [ENTER] |
Selects fixtures 1 through 4 and 6 through 10 |
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[1] [THRU] [10] [-] [5] [-] [6] [ENTER] |
Selects fixtures 1 through 4 and 7 through 10 |
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[1] [THRU] [10] [-] [5] [THRU] ][8] [ENTER] |
Selects fixtures 1 through 4 and 9 and 10 |
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[1] [SHIFT] [THRU] [100] [ENTER] |
Selects any fixture with an intensity greater than 0% between fixtures 1 and 100 (thru-on) |
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[1] [NEXT] [NEXT] [NEXT] |
Selects fixtures 1 through 4 |
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[4] [PREV] [PREV] [PREV] |
Selects fixtures 1 through 4 |
After selecting fixtures, you can roll the Wheel to adjust the level. If you hold down [SHIFT] while rolling the wheel, the level will change in finer steps (for example, when changing 8-bit intensities, it will change in decimal steps from 0 to 255, but in other cases it may be different). It is also important to know the order in which you select fixtures is preserved when recording group which makes a big difference for Fanning and Effects.
You can set levels before or after you press [ENTER]. By default, Intensity Levels are depicted in percent. They can also be entered in Decimal if you precede the value by the decimal point [.].
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[1] [@] [55] [ENTER] |
Selects fixture 1 and sets it to 55% |
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[1] [@] [50] [ENTER] |
Selects fixture 1 and sets it to 50% |
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[1] [@] [5] [ENTER] |
Selects fixture 1 and sets it to 50% (Note: after typing an [@], you don't need the zero in 50) |
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[1] [@] [05] [ENTER] |
Selects fixture 1 and sets it to 5% |
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[1] [@] [.] [127] [ENTER] |
Selects fixture 1 and sets it to 50% or 127 Decimal (Note: the [.] key puts the word Decimal on the command line) |
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[1] [@] [FULL] [ENTER] |
Selects fixture 1 and sets it to 100% |
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[1] [@] [FULL] |
Selects fixture 1 and sets it to 100% |
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[1] [@] [@] |
Selects fixture 1 and sets it to 100% |
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[1] [FULL] |
Selects fixture 1 and sets it to 100% |
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[1] [OUT] |
Selects fixture 1 and sets it to 0% |
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[1] [SHIFT] [THRU] [10] [@] [5] [ENTER] |
Selects any fixture that has a none-zero intensity between fixtures 1 and 10 and sets their level to 50% (thru-on) |
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[1] [@] [+] [50] [ENTER] |
Selects fixture 1 and raises its level 50% (Note: you must type [50], not [5]) |
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[1] [THRU] [10] [@] [-] [5] [ENTER] |
Selects fixtures 1 through 10 and lowers their levels 5% |
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[1] [UP] |
Selects fixture 1 and raises its level 10% (as determined in Show Options) |
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[1] [THRU] [10] [DOWN] |
Selects fixtures 1 through 10 and lowers their levels 10% |
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[1] [@] [50] [@] [5] [ENTER] |
Selects fixture 1 and fades it to 50% over 5 seconds (NOTE: you may want to stop reading here if you are not interesting in advanced command line support and Independent Timing) |
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[1] [THRU] [10] [@] [1] [-] [10] [ENTER] |
Selects fixtures 1 through 10 and sets their levels to 1,2,3,4,5,6,7,8,9,10
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[1] [THRU] [10] [@] [1] [-] [10] [@] [10] [ENTER] |
Selects fixtures 1 through 10 and sets their levels to 1,2,3,4,5,6,7,8,9,10 over 10 seconds |
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[1] [THRU] [10] [@] [50][@] [1] [-] [10] [ENTER] |
Selects fixtures 1 through 10 and sets their levels to 50%. Fixture 1 will reach 50% in 1second; fixture 5 will reach 50% in 5 seconds and fixture 10 will reach 50% in 10 seconds |
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[1] [THRU] [10] [@] [50] [@] [1] [-] [10] [/] [10] [-] [1] [ENTER] |
Selects fixtures 1 through 10 and sets their levels to 50 over 11 seconds. Fixture 1 will wait 1 second before fading over 10 seconds and fixture 10 will wait 10 seconds before fading for 1 second to 50% |
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[1] [@] [ENTER] |
Removes the hard intensity value (knocks out) on fixture 1. You may see a purple (tracking color) level and a white triangle (delta symbol). You will either need to Re-record the cue or Update it for the changes to stick. |
Note that the [@] [+] and [@] [-] keys put the words Up and Down on the command line. When controlling moving light attributes the [+] key puts the word Relative on the command line whereby you can then enter positive or negative number to adjust multiple fixtures, all having different values, by the same amount. See Moving Lights below. Even after explicitly typing levels, you can roll the Wheel (or encoders) to adjust levels as described above.
If you want to release a fixture and all of its attributes, but don't want it to immediately return to its playback level, use the command line syntax [SHIFT][@]. For example, [1] [SHIFT][@] [5] will release fixture 1 and any of its captured attributes over 5 seconds. See also Captured In and Release Time in Hardware Setup - A/B C/D. Also see Independent Timing for setting wait and fade times on a per attribute basis for recording.
Group selection is used to select 'like' fixtures. It is a handy method of organizing your rig such that you can address large section of it quickly. In Marquee, you don't record Groups; you record Looks and use the Group Button to bring back the selection of fixtures used in that Look. Check out the topic called Recording and Using Groups to see how to make Groups. The Look Page that the Group button references is specified in Show Options. See Mixing Groups and Fixtures below too.
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[GROUP] [1] [ENTER] |
Selects the fixtures recorded in Look 1 |
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[GROUP] [1] [FULL] |
Sets all intensity attributes of the fixtures in Look 1 to 100% |
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[GROUP] [1] [+] [GROUP] [2] [ENTER] |
Selects the fixtures in Look 1 and Look 2 |
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[GROUP] [1] [@] [5] [ENTER] |
Selects the fixtures in Look 1 and sets their intensities to 50% |
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[GROUP] [1] [-] [GROUP] [2] [ENTER] |
Selects the all fixtures in Look 1 less any of those in Look 1 that also belong to Look 2 |
The order in which you select fixtures in the command line while recording groups is retained and used for the [-] (or [TO]) syntax shown below and for Fanning.
For traditional "Group @ Level" syntax see Using Looks below.
You can build selection sets from a combination of both groups and fixtures.
Note:
As there is no Channel or Fixture button, make sure you press [GROUP] each time you want to specify a Group.
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[GROUP] [1] [+] [20] [ENTER] |
Selects all fixtures in Look 1 and Fixture 20 |
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[GROUP] [1] [-] [5] [ENTER] |
Selects all fixtures in Look 1 and de-selects Fixture 5 |
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[1] [+] [GROUP] [8] [ENTER] |
Selects fixture 1 and all fixtures in Look 8 |
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[1] [THRU] [5] [+] [GROUP] [8] [@] [5] [ENTER] |
Selects fixtures 1 through 5 and all fixtures in Look 8 and puts them all to 50% |
Looks are complete recorded fixture selections and their attributes. You can use recorded Looks to bring back a group of fixtures to a desired level, or extend them to include moving light attributes as well. Check out the topic Recording Looks to see the Look record options and how you can filter different attribute families when recording Looks. The Look Page that the Look button references is specified in Show Options.
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[LOOK] [1] [ENTER] |
Selects all the fixtures in Look 1 and puts all of their attributes to their recorded level |
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[LOOK] [1] [@] [FULL] [ENTER] |
Selects all the fixtures in Look 1 and puts all of their attributes to their recorded level |
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[LOOK] [1] [@] [50] [ENTER] |
Selects all the fixtures in Look 1 and puts all of their attributes to their recorded level, but scales the intensity attributes by 50% |
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[1] [@] [LOOK] [5] [ENTER] |
Selects fixture 1 and opens the Apply Levels dialog box to the Look tab allowing you to set fixture 1's levels to the recorded level in Look 5. You can either set the levels as raw numbers or as a palette reference based on the Apply As Palette check box in the dialog box. If you apply as a palette, the levels will be marked with a blue triangle with an "L" in it. |
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[GROUP] [1] [@] [LOOK] [5] [ENTER] |
Selects all the fixtures recorded in Look 1 and opens the Apply Levels dialog box, open to the Look tab allowing you to set their attributes as recorded in Look 5. |
The Cue button is used to capture a set of fixtures from a particular cue and set them to their recorded level.
Note:
Un-Shifted, the button is the Cue button. Holding down [SHIFT] while pressing this button opens the Goto Cue dialog box.
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[CUE] [10] [ENTER] |
Selects the fixtures recorded in Cue 10 and puts all of their attributes to their recorded level. This may not necessarily be the total cumulative look of Cue 10, it is only the fixtures that are in Cue 10 with the attributes recorded in Cue 10. If you want the cumulative look of Cue 10, Load Cue 10 and check the STATE checkbox. |
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[CUE] [10] [@] [50] [ENTER] |
Selects all the fixtures recorded in Cue 10 and puts all of their attributes to their recorded level (not their tracking level), and scales their intensity attributes by 50% |
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[1] [THRU] [5] [@] [CUE] [10] [ENTER] |
Selects fixtures 1 through 5 and puts ALL of their attributes to the level they were recorded at in Cue 10. The Apply Levels dialog box will open and you can choose to put in raw data or reference Cue 10 as a palette. Doing so would mean that if you record these values in a new cue, that cue's affect would change if Cue 10 were to change. When you do this, the levels will be marked with a blue triangle with a "C" in it. |
If you precede the command line with either [CUE], [LOOK] or [GROUP] the Softkeys change to give you additional methods of manipulating and/or recording items.
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[CUE] [1] [REC] |
Records Cue 1 in the selected cue list using default times and no label. |
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[CUE] [1] [S9] [6] [REC] |
Records Cue 1 in the selected cue list using a 6 second Cue Time. |
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[CUE] [1] [S9] [6] [/] [10] [REC] |
Records Cue 1 in the selected cue list using a 6 second Up Time and a 10 second Down Time. |
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[CUE] [10] [S9] [6] [ENTER] |
Changes Cue 10's fade time to 6 seconds. |
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[CUE] [10] [S5] |
Blocks Cue 10. |
The Marquee ILC has dedicated Moving Light buttons to the left of the four encoders. These buttons are used to change the purpose of the encoders as determined by the selected fixtures. For more information on this functionality, check out the topic Controlling Moving Lights. If you are in the Levels display and type in the command line, pressing any of these buttons after pressing the [@] button will open the Apply Levels dialog box. It will open to the Look tab, but the Look Page selected will be the first Look page that uses the default attribute masking that best matches the button (i.e., If you press [@] [POS], the Apply Levels dialog box will be open to the Look Page called Position). While in the Times display, pressing these buttons puts their name on the command line for setting attribute family timing. See Independent Timing for more details and examples. Remember, while moving lights are selected, [S5] through [S9] mirror the dedicated moving light buttons.
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[1] [@] [POS] [3] [ENTER] |
Selects fixture 1 and opens the Apply Levels Dialog box with the Position Look Page active. Pressing [3] [ENTER] will apply Position 3's values to fixture 1. |
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[GROUP] [1] [@] [POS] [3] [ENTER] |
Puts all fixtures recorded in Look 1 to Position 3 |
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[GROUP] [1] [@] [S5-Pos] [3] [ENTER] |
Puts all fixtures recorded in Look 1 to Position 3 |
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[1] [POS] [S2-Pan] [50] [ENTER] |
Select fixture 1 and sets its pan parameter to 50 degrees |
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[1] [POS] [S2-Pan] [50] [@] [5] [ENTER] |
Select fixture 1 and fades its pan parameter to 50 degrees from its current location over five seconds |
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[1] [GOBO] [S2-Select] [4] [ENTER] |
Select fixture 1 and sets selects the fourth gobo in the gobo wheel (Note: slot 1 is open) |
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[1] [S4-Gobo Index] [90] [ENTER] |
Select fixture 1 and sets its gobo index to 90 degrees. (Note: if the [GOBO] attributes are already on [S1] through [S4] (see step above), then you do not need to press [GOBO]) |
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[1] [THRU] [10] [S4-Gobo Index] [+] [90] [ENTER] |
Selects fixtures 1 through 10 and relatively indexes all their gobo wheels 90 degrees clockwise from their current index position (Note: the word Relative appears on the command line when you press [+]) |
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[1] [S2-Pan] [+] [-] [45] [ENTER] |
Pans fixture 1 forty-five degrees counter-clockwise from its current location (Note: the [+] puts the word Relative on the command line whereas the [-] directly following it depicts a negative relative movement.) |
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[1] [THRU] [10] [S2-Pan] [0] [-] [90] [ENTER] |
Pans the range of fixtures 1 through 10 from 0 degrees to 90 degrees such that the first fixture is at 0 degrees and the last is at 90 degrees and the remaining fixtures are spread evenly through the range. Note, the [-] button puts the word TO on the command line. |
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[1] [THRU] [10] [S4-Gobo Index] [+] [-] [90] [-] [90] [ENTER] |
Takes fixtures 1 through 10 and adds or subtracts a scaled gobo index angle from -90 degrees to 90 degrees from their current position (Note: the first [+] puts the word Relative on the command line and the [-] directly after it denotes a negative sign rather than the word TO. The single [-] between the two [90]'s puts the word TO in the command line.) |
For some more examples showing what the command line actually looks like, see the help topic Controlling Moving Lights under the heading Command Line Control of Attributes. Remember, the order in which you type in the command line reflect any ranges (i.e., the [-] or [TO] syntax) you apply levels to. See also Fanning and Recording and Using Groups.
While in the Patch display, the command line is used to assign Fixtures of type Dimmer to Outputs or vice a versa. Read the topic on Patch to see why using the Blue Box may be faster than using the command line.
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[S1] [425] [ENTER] |
Add a new fixture to the Fixture Grid |
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[S2] [21] [THRU] [25] [ENTER] |
Deletes fixtures 21 through 25 and leaves a vertical spacer bar between fixture 20 and 26 |
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[S3] [1] [ENTER] |
Unpatches fixture 1's outputs |
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[S3] [1] [THRU] [5] [ENTER] |
Unpatches fixture 1 through 5 |
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[1] [@] [8] [ENTER] |
Patches fixture 1 (intensity only) to output 8 |
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[S1] [1] [ENTER] |
Unpatches output 1 |
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[S1] [1] [THRU] [5] [ENTER] |
Unpatches output 1 through 5 |
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[1] [@] [8] [ENTER] |
Patches output 1 to fixture 8's intensity attribute |
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See Also:
Selecting and Setting Fixtures
Using the Mouse to Select Fixtures and Set Levels