Loading Cues or Looks captures all recorded attributes and they are displayed with deltas symbols. This is a very clear way to see exactly what was recorded in them and most useful when doing surgery where you may want to filter attributes either during the load or record process.
See the Blind topic for Previewing cues without capturing all attributes. Yet another alternative for changing recorded items is to make changes Live and pressing [UPDT] to Update cues and looks that are running at full.
Select from the fixture grid Tool Bar .
Press [LOAD] and type a cue number. The QWERTY equivalent to hitting [LOAD] is [SHIFT][B] (Load is Shift Blind).
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Note:
The Cue Number box is active when you enter this dialog. If you roll the wheel you can scroll through the list to select a cue. The Cue Number is pre-stuffed with the cue number where the Blue Box was sitting, so it is fastest to move the Blue Box to the cue you want to load before pressing [Load].
If desired press [S5] to load the cue's State or the cumulative effect of all cues up to that point in the cue list as hard values.
Press [ENTER] to load the Cue.
Note the Loaded Status Bubble shows which cue is loaded. The Cue List is on the top line and the cue number (or label if set) is below.
Note:
The first item you Load gets shown in the Loaded Status Bubble. If you do subsequent loads (essentially layering ideas), then press [UPDT], the item shown in the Loaded Bubble is the one that gets Updated. In the LIVE display, loading multiple things does not clear what is loaded automatically. Check to see if the Loaded Bubble is clear first. To clear it, press [REL] or [ESC] until it is clear.
Make the changes to the cue as necessary. You can remove or 'knock out' fixtures from a cue by selecting them and hitting [REL] or [ESC]. See the Release topic for methods of releasing individual attributes.
Press [UPDT] or [U] to update the cue. The Captured fixtures will be released and the Loaded Status Bubble will be cleared. If the loaded cue is the active cue, the stage will not change. If the loaded cue is prior to the active cue, the changes will fade when you hit [GO]. If the loaded cue is after the current cue, when you press [UPDT] the fixtures will be release immediately and return to their proper levels as determined by the console's Fade Resolution.
[S9] - Opens the Attribute dialog box to allow you to filter what will be loaded:

If you double tap [S5] (or any other softkey), it will 'solo' Position. That is, all other check marks will clear and Position will remain checked. These softkeys are also mapped to the Moving Light buttons to the left of the encoders.
While
in the main Load dialog box, if you press [SHIFT],
the Attribute button will look
like this
and the softkeys will change to the following:

Again, these softkeys are also mapped to the Moving Light buttons to the left of the encoders. Pressing any of these changes the attribute filtering without the need to open the Attribute dialog box. You can also double tap any attribute family to solo it.
If you do any attribute filtering during the load process, the Loaded Status Bubble will not be filled and you will not be able to use [UPDT]. You will have to use [REC] and specifically determine where you are going to record what was loaded.
You can use the syntax [1] [@] [ENTER] to remove hard values from fixtures. You will see a white triangle (delta symbol) and a purple level indicating the level coming from some previous cue. You must update or re-record the cue to commit these changes. If you are sitting in the cue live and make changes using this syntax, you do not have to use Load. Just remove the attributes and press [UPTD][ENTER].
Select from the fixture grid Tool Bar.
By default, if the Blind editor was clear (no captured attributes), the current cue will be previewed. Press [REL] to clear the current cue from Preview.
Press [LOAD], enter a cue number. The QWERTY equivalent to hitting [LOAD] is [SHIFT][B] (Load is Shift Blind).
.jpg)
Note:
The Cue Number box is active when you enter this dialog. If you roll the wheel you can scroll through the list to select a cue. The Cue Number is pre-stuffed with the cue number where the Blue Box was sitting, so it is fastest to move the Blue Box to the cue you want to load before pressing [Load].
If desired press [S4] to clear all Captured fixtures before loading your selected cue. If you don't do this, whatever is Captured or Loaded before you load this cue will stay Captured allowing you to 'layer' bits and pieces from different objects before Re-Recording or Updating. Note that this option only available when in Blind.
If desired press [S5] to load the cue's State or the cumulative effect of all cues up to that point in the cue list as hard values.
If desired press [S9] to filter attributes from the Loaded item.
Note:
If you don't do any Attribute filtering, the item Loaded get shown in the Loaded Status Bubble. If you do subsequent loads in Blind before making any changes and Clear on Load is checked, the first item gets released and the new item gets loaded. You can layer ideas if you Load one item, make a change and don't update before loading another (make sure to clear the [S4] check mark).
Press [ENTER] to load the Cue.
All recorded attributes will come in captured with deltas. Note the Loaded Status Bubble shows which cue is loaded. The Cue List is on the top line and the cue number (or label if set) is below.
Note:
You can either see or hide values that are tracking
into the loaded cue by toggling the Track Toolbar Button.
If you have NOT selected the Clear on Load option (i.e.,
you are layering ideas) or HAVE selected the Load Cue State option (i.e.,
you are collapsing cues), this toggle has no affect.
Make the changes to the cue as necessary. You can remove fixtures from a cue by selecting them and hitting [REL] or [ESC]. Also see the topic called Release for examples of how to Release individual attributes.
Press [UPDT] or [U] to update the cue:

After choosing OK, the Captured fixtures will be released and the Loaded Status Bubble will be cleared. If the loaded cue is prior to the active cue, the changes will fade when you hit [GO]. If the loaded cue is after the current cue, when you press [UPDT] the fixtures will be released immediately and return to their proper levels as determined by the console's Fadel Resolution.
Note:
To record the changes as a different cue number, use the Record button and enter the new number in the appropriate text box.
You can return to LIVE even when you are working on things in BLIND. When you come back to BLIND, things will be just as you left them.
See Also