Hardware Setup - Button Array

 

If you have the optional Button Array, when the top left green Fixture LED is not on, the function of the four banks of twenty-five buttons are determined by this dialog box. If you don't have the physical hardware, you will access the array using the Tools button and pressing virtual buttons on your screen using a mouse or touch screen. Each bank of twenty-five (buttons A through Y) can have a series of Look Pages assigned to them in a stack that are accessible using the up and down arrows above each bank.

Button Action

As you select different Look Pages to add (and their First Button Number offset), you can decide what the action of the button is.

Apply Palette

The selected fixtures will have the Look applied to them as a Palette and the affected attributes will be marked with deltas, ready to record. This is similar to the [#] [@] [POS] [#] [ENTER] syntax. If the selected fixtures were not recorded in the original Look, nothing happens when this button is pressed.

Select Fixtures

The fixtures recorded in the Look will become selected. No attributes will become captured.

Apply Level

The selected fixtures will have their attribute and intensity levels set to the values recorded in the Look and the affected attributes will be marked with deltas, ready to record.

Select (1) + Apply (2)

Upon the first press, the fixtures recorded in the Look will become selected. No attributes will become captured. If you double-press the buttons, the fixtures will become selected and their attributes will have their Look's levels applied to them. Typically, recording groups at levels and setting a Button Bank up as a Group Select nicely takes advantage of this Button Action. That way, pressing the button once just selects the fixtures, but if you double-press it, you have them selected and set to their pre-recorded level.

See Also:

Tools (used to display virtual 5x5's)

Recording Looks

Recording and Using Groups

Button Array Described

Apply Levels/Palettes

Hardware Setup