Effects 

Accomplishing complex programming task like marquees, ballyhoos and rainbows is simple with Marquee's effects. There are many standard effects that are available at the press of a button, or you can get a little deeper and create some stunning looks using the supplied simple math functions along with a host parameter tweekers.

To add a new intensity effect, select the desired fixtures and press [S10] - Effects. If no other effects are running, you will see a single option to Add New Intensity Effect. (If another effect is already running, double press [S10]) Press [ENTER], then choose the desired effect from the list:

Once you have selected the effect, the attributes of that effect are displayed on [S1] through [S4]:

Pressing the corresponding softkey puts the attribute on the command line where you can type in a new value or press and hold the key to roll in the value. These attributes are also mapped to the four encoders for simpler operation. Pressing [S10] (or the [EFFECTS] button) will bank you through pages of effect attributes. Some of the attributes will not be exposed until you select specific modes, typically determined by encoders to the left of the attribute.

Each effect has many attributes. There are many sensible defaults so that you should be able to select a canned effect and, at most, tweak the first four attributes that come up. Experimenting with all the other banks of effect attributes is suggested when you have time to play. Some of the very handy ones include Offset and Duration. Offset takes the range of fixtures you've selected and spreads the cycle time of the effect over them so each fixture is doing its own thing in its own time. The Duration attribute can make an effect run continuously, for a certain number of counts or just while a cue is active.

To add an effect to any attribute, press [SHIFT] and Double Press the attribute's softkey. A similar popup list will be presented with appropriate effects available. You can also press the round button above the encoder to add an effect to an attribute.

Effects cannot be recorded to Looks. (version 3.3).

 

Effects Grid

Effects grid can be turned on and off in the Display Menu and shows all running effects and whether they are running for a cue or LIVE because they have not been recorded yet:

To edit a running effect, double press [FX] to get a list of running effects and highlight the desired one in the popup list. (You can also highlight the desired effect with the mouse in the Effects Grid.) The effect attributes will appear on [S1] through [S4] and by pressing [FX] again, you will be shown more attributes of the effect. The banks are labeled to the left of the first bubble. Effects always start off with the MAIN bank of tweekers. These four attributes of the effect will appear on other banks as well. If you keep pressing the Effect softkey you will eventually wrap around to see the MAIN attributes again. Pressing downs [SHIFT] [S10] (or [EFFECTS]) takes you backwards through the banks of effect attributes

If you edit a running effect, you will see red delta symbol next to it in the Effects Grid. This means the changes must be recorded to a new cue or updated in the current cue. Make sure that Effects are not filtered out of the update or record process. The changed attributes of a running effect will be faded using the Cue Time of the newly recorded cue.

Right click in the Effects grid to expose this popup list:

 

Chase Effects

Chase effects use specific values as endpoints when it fades attributes. The source information for attributes can either be a series of looks on Look Page or a series of cues in a cue list. Good practice dictates that you change the source's properties to filter out any unwanted attributes before you start recording chase steps as all attributes in the source will be used by the chase. Select the fixtures you want in the effect and choose the Chase Effect (it's the last one in the list).

Again, you will be presented with multiple options on [S1] through [S4] and by pressing [FX] you can bank through these. Some of the chase options include Hard, Soft and Variable crossfades, Forward, Backwards, Bounce and Random order

Even if fixtures 1 through 10 are recorded in the source, selecting only fixture 1 through 5 and putting a chase FX on them will only affect those fixtures.