Controlling Moving Lights

All Fixtures in Marquee have the possibility of having more than one attribute. Conventional dimmer fixtures only have one attribute which is their level (0-100%). You can see these levels in the Fixture Grid:

 

Fixtures that have additional attributes can be identified in the Fixture Grid by the red triangle next to the fixture number. These triangles will appear after you patch fixtures other than those of type Dimmer. The additional attributes of the fixture are shown in the Attribute Grid:

The Intensity value is repeated in this grid for convenience. As you select different attributes to control, the columns will autoscroll to show your their values, but the Fixture column and the Intensity column remain on the left hand side.

Note:

The Display Menu allows you to park an attribute grid on a second monitor. If you are displaying both the Attribute Grid below the Fixture Grid as well as the Second Attribute Grid, only the one on the main screen will autoscroll.

 

Attribute Control

To take control of a moving light, select it and set its intensity level using any of the methods described in the topic Selecting and Setting Fixtures. The softkeys will then change to look like this:

After selecting the desired fixtures, softkeys [S5] through [S9] allow you to change the function of [S1] through [S4]. For example, pressing [S5] will change [S2] and [S3] to Pan and  Tilt:

Note the text in the box above the A/B and C/D Playback Bubbles. This text (in this case Position) describes the Encoder Bank for all of [S1] through [S4]. Each time you press any of the softkeys [S5] through [S9], the encoder bank switches. In some case, there is only one bank available for a fixture, but in other cases there may be three or four banks. Pressing the button repeatedly will loop you around from the last to the first bank. Pressing [SHIFT] plus one of [S5] through [S9] will back you up on bank.

In the example shown above, if you hold down [S2] and roll the Wheel, you will be Panning the selected fixture. If you let go of [S2], the Wheel will revert back to Intensity control. If you want to use the wheel to adjust the moving light attributes, you must hold down the attribute you want to change.

Note:

 

Mouse Control for Pan/Tilt

If you want, you can use the console's trackpad or an external mouse or trackball to control the movement of automated fixtures. To Pan a fixture, hold down [S2] and move the mouse side to side. To Tilt the fixture, hold down [S3] and move the mouse up and down. You can also hold down both keys and roll the wheel or move the mouse freely to change them in tandem.

Fine Attribute Control

Sometimes the ticks on the encoders don't give fine enough control. For instance, if you are panning a light, each tick is one degree. At a distance, that can be too much of a move. To get finer resolution, hold down [SHIFT] when you roll the attribute.

On some attributes, like Position and Zoom, the display won't necessarily change, but the fixture will respond with finer movements. Other attributes, like color wheels, will show you the steps between full ticks. Rolling the wheel on Color Select takes you between whole colors, but holding down SHIFT takes you to fractions of a whole move:

Attribute Pop-ups

Rather than rolling the wheel and changing values Live on stage, you can also double-press [S1] through [S4] and an appropriate list of options will pop up. For example, if you are on the Color encoder bank:

and double-press [S2] a large list will pop-up:

Note:

To open the large popups, you can click on the [S1] through [S4] attribute softkey bubbles with the mouse (or touch screen).

When the pop-up is displayed, the softkeys [S1] through [S12] will display:

You can use the console's softkeys directly or navigate the popup using the mouse, the arrow keys or the wheel to select the desired value then press [ENTER] to choose it. Pressing [REL] will close the list without changing the value. While the popup is open, you cannot use the mouse or touchscreen to click the softkeys.

Note:

Instead of double-pressing the attribute softkeys, [S1] through [S4], you can press the [Lower Encoder Button] for the appropriate encoder. Rolling the encoder will move the blue highlight bar through the list and pressing the encoder button again will make the selection.

 

Command Line Control of Attributes

The first four softkeys that give you wheel or encoder control of the moving lights may also put text in the command line. (We say 'may' because some parameters like Color Space, Strobe values or Gobo Mode attributes must be adjusted by the wheel or Attribute Pop-ups.) Here are some examples of attribute command line syntax:

For more examples, see the help topic called Command Line Syntax. Remember, the order in which you select fixtures or type in the command line is used by the [TO] syntax, Fanning and Effects. Also see Recording and Using Groups and Independent Timing on how to adjust timing on a per attribute basis for recorded cues.

 

Default Values

If you hold down [SHIFT] and press the [Lower Encoder Button], the corresponding attribute will be set to its default value. For attributes like gobo and color, this would be OPEN; for Pan and Tilt, this would be zero degrees. For Color Space, it will take you to the default color space as setup in Show Options. On linear attributes (like Iris, Zoom and Pan/Tilt), subsequent presses (while still holding down [SHIFT]) will take it first to its minimum value, then to its maximum, then back to defaults.

Encoder Banks

As mentioned above, multiple press of [S5] through [S9] will bank you through encoder pages. Using a VL3500 as an example, this is how the encoder banks would be laid out:

 

P1

Position

C1

Color Mixing

C2

Color Correction

C3

Color Wheel

G1

Gobo Wheel 1

G2

Gobo Wheel 2

L1

Lens

L2

Top& Bottom Shutters

L3

Left & Right Shutters

L4

All Shutters

S1

Control

S2

Timing

 

Conditional Abstract Attributes

The images above only tell half the story on how to control all parameters of the VL3500 (or any other fixture for example). Marquee uses Horizon Control's Abstract Control Model and one of the benefits of that is Conditional Abstract Attributes (describe fully in the topic called Abstract Control Model). Conditional attributes split complex control that is typically shared on DMX channel down to individual real-world concepts. For example, if you are rotating a gobo continuously at 5 RPM, you don't need to see the control that gives you indexing from 0 to 360 degrees. Instead, you have the option to change the RPMs or the direction (Clockwise vs. Counterclockwise). Typically, the units of a tweeker are determined by the mode of the bubble directly to its left. For example, if the gobo mode is to rotate, then the units are RPM. If the mode is index, then the units are Degrees.

 

Marquee ILC Buttons

The Marquee ILC has additional buttons and encoders to deal with moving light control:

Any of the descriptions above regarding the softkeys [S5] through [S10] also applies to these buttons. The LED will indicate what attribute family you are currently controlling. The four encoders match up with  [S1] through [S4] and there is no need to hold down the buttons as these encoders are dedicated to moving light controls. Only when you have applied an Effects and have an effect selected in the Effects Grid will the [EFFECTS] button (or [S10]) change [S1] through [S4] to effect parameters.

Prev/Next will loop you through the moving lights in your rig only, skipping conventional fixtures. Highlight temporarily removes all Color, Gobo and Lens information allowing you to easily see individual fixtures for positioning purposes when a cue is one stage. Use Highlight with the [SHIFT] key held down to do Lowlight.

 

Attribute Filtering on Record

When you record cues and looks, you have many options including the ability to filter out different attribute families. In the record dialog box, you will find the [S9] button marked Attributes. When you select this button, you will be presented with the Attribute Families' dialog box:

Select which families you want included in the record operation and press OK to return to the record dialog box.

Note:

These softkeys are also mapped to the Moving Light buttons to the left of the encoders.  Pressing any of these changes the attribute masking without the need to open the Attribute dialog box. You can also double tap any attribute family to solo it.

 

Independent Timing

Independent Timing is an extremely powerful method of assigning individual wait and/or fade times to any attribute regardless of cue or part timing. To access the TIMES display, press [SHIFT][EDIT].

 

See Also:

Abstract Control Model

Attribute Grid

Independent Timing

Move In Black

Tools (Flip and Highlight)

Fanning

Patch

Part Cues

Select Softkeys