Fixture Colors and Symbols 

Marquee's Fixture and Attribute Grids use color and graphics to help identify the status of Fixture levels or attributes values. To understand the terminology in this section, make sure to read the topic called Fixture's different states. It also helps to understand the information in the topic called Record Options.

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A red outline or blue background shows that the fixture has been selected (either with the mouse, the keypad or the Button Array). Running cues may in fact still change the level of the Fixture until you alter the Fixture with the wheel or the keypad. This is why selected fixtures are not necessarily Captured. The yellow pipe on the right hand side shows the current level.


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A red outline filled in with a white level and a white triangle (delta symbol) or red text, red triangle on a blue background indicates selected fixtures that you have Changed and effectively Captured their values. These changes are marked to be recorded or updated.


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A red outline filled in with purple level text and a white triangle (delta symbol) or purple text with a white triangle indicates values after using the [1] [@] [ENTER] syntax to remove hard commands (knockout). Red attributes with a track symbol have been removed using the syntax [#] [S1-S4] [ENTER] where S1-S4 is the specific attribute. Removing any Position, Color or Lens attributes will remove them all.


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A red level with a red or white triangle (delta symbol) indicates that you have changed the value but it is currently not Selected and has not been recorded yet. It is Captured.


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A time value with either the "s" indicator or the MM:SS syntax shows that you have changed an Independent Timing value and you are in the Times Display.


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Just a red value indicates that the fixture's attribute is Captured (probably just recorded but not released).


A yellow level with a flash symbol indicates that the Fixture's intensity is currently under control of the Flash Fixture or Lowlight tool.


Blue levels with an up arrow represent Fixture levels that have moved up or are moving up in the active cue. The top of the yellow pipe shows the ultimate level of the Fixture and the pipe fills in as the cue is running.


Green levels with a down arrow represent Fixture levels that have moved down or are moving down in the active cue. The top of the wide yellow graph shows the ultimate level of the Fixture and the narrow part of the graph falls as the cue is running.


Blue triangle with a "C" to the right of a level in the Fixture Grid show intensities that are referencing another cue. These are set using the [@] [CUE] syntax.


Blue triangle with a "L" to the right of a level in the Fixture Grid show intensities that are referencing a look. These are set using the [@] [LOOK] syntax.


Attributes with text and a double green arrow show that the attribute has changed since the last cue. The text could be 'hard' values or the name of a palette.


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Attributes with text surrounded with tildes (~) and a double green arrow show that the attribute is moving towards a new value (i.e., the cue is running) The text could be 'hard' values or the name of a palette.


Attributes followed by a circle with a slash through it show that the specified palette reference is empty. The attribute will not move when the cue is initiated so the output value will track although the palette name will appear in the attribute grid.


Attributes followed by a double black arrow show that the specified palette reference includes a nested 'circular' reference that cannot be resolved.


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Magenta levels with the circular symbol (or 'hole') represent Fixture levels that did not change (Tracked) from the last cue. That means that there is no information in the current cue for that attribute.


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Magenta levels with the white block symbol represent Fixture levels that did not change from the last cue but had redundant cue information (i.e. a hard level in the current cue the same as the tracking level).


Magenta levels with the green/magenta symbol represent intensity levels that did not change (Tracked) from the last cue but moving light attributes did change.


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Dark blue background or blue text shows that the level is being controlled by a cue list that is not currently Selected. Check out the topic called Multiple Cue List Concept.


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Yellow levels with a green handle symbol represent Fixtures controlled by an Additive Look Master or Fixture Master.


Broken arrows with a red hat and hollow pipes represent Fixtures being inhibited by an Inhibitive Look Master, a Playback Master or Grand Master.


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 A red triangle next to a fixture number indicates this is showing the specified moving light's intensity level. The intensity level is mirrored in the Attribute Grid below the Fixture Grid along with all the fixture's other attributes.


Blue backgrounds on attributes show available attributes for the selected fixture. Some fixtures may not have all attributes. In this case, there are fixtures patched in the show that do have Color Wheels and multiple Gobo Wheels, but the selected VL1000 does not.