Marquee does not have a separate storage container for palettes like some desks do. Likewise, Groups are not stored in a container called Groups. The Look concept is used to achieve all of these goals. That is, you record ideas to Looks, then you can later use those Looks either on the Command Line or by pushing up sliders or by referencing them indirectly and recording that reference in a Cue or another Look. The reference method is commonly referred to as Palettes. Generally you think of Palette as a noun, but in Marquee, it is a verb; one 'thing' is used by another 'thing' as a palette. Those things can be either Looks or Cues, and either can be used by anything.
Check out the topic called Command Line Syntax on how to call up raw recorded Look levels directly by typing them in. If you want to take advantage of the indirect reference functionality, you use the Apply Levels dialog box. To use it, select fixtures, then type [@] [LOOK]. The Apply Levels dialog box will open:

Note:
You can also use the [@] [POS] or [@] [COL] etc. syntax to open the Apply Levels dialog box. Doing so will automatically select the first Look Page that uses the appropriate attribute masking.
You can apply parts of the recorded Looks by using the Attribute filtering.
If the desired Look Page is not already selected, use [S1] to select it, then [S3] to scroll through the Looks until you have highlighted the desired one. If you press [S5], the currently selected Look will be pumped to the stage for preview purposes. If you cancel out of this dialog box, the original levels will be restored.
If you uncheck [S4]Apply As Palette, the raw data will be applied to the selected attributes like this:

If you have [S4]Apply As Palette checked, than the name of the Look gets applied rather than the raw data:

If you then record this delta value into a cue (or another Look), when the cue runs it will ask Sea Blue for values before putting them to the stage. That way, if Sea Blue ever changes, you don't have to update the cues using it. This practice is particularly useful on touring shows where positions may change from night to night.
Marquee not only allows cues to reference stored Looks, but you can also use Cues themselves as indirect references. That is, a Cue can look to another cue for a value (or in fact, a Look can reference a Cue for a value).
To open the Apply Levels dialog box using the command line, select the desired fixtures then type [@] [CUE]:

Using cues to reference cues is very handy if you are not using Move In Black and you manually want to mark your moving light fixtures. Imagine you have a complex scene recorded in cue 10, but you want to manually mark moving lights 1 and 4 and 16 in cue 5. The easiest thing to do is type:
[1] [+] [4] [+] [16] [@] [CUE] [10]
[OUT]
[REC] [5] [S7-Update] [ENTER]
Now those fixtures fade to Cue 10's recorded values (except intensity) when Cue 5 is run. If in later editing sessions, you tweak the values in Cue 10, you do not have to manually readjust Cue 5. It's already using those levels (indirectly).
Again, you can Preview the levels live on stage by pressing [S5] and scroll through the cues. You have the choice of leaving raw data captured by unchecking [S4]Apply As Palette or leave it checked to have one cue reference another.
Note:
The attributes must in fact be recorded in the referenced cue. i.e., If you load that cue (not Load Cue State), those values would appear. Tracked values are not referenced.
See Also: