History

Horizon’s beginnings stem from work in the early 90’s on a PC-based lighting controller for trade shows. Conventional methods employed large dedicated control desks that were not well suited in size or function to multi-area, independent sequencing of complex moving light displays. The screen shot below is from this first product, Firefly, running under Windows 3.1.

In 1995, Gordon Pearlman, well known for his contributions to the lighting industry including the Strand Lighting Impact, Kliegl Bros. Performer Series, Morpheus Lights Commander, and the complete line of GAM Access Controllers proposed taking the Firefly Technology and marrying it with the features found in theatrical last-action consoles. Thus Horizon was born.

Horizon was first released at LDI in 1996 to a resounding response. The Windows 95 console delivered by a large company by an experienced console design team was revolutionary. Althogh limited in funtionality, the early years of Horizon still reinforced the latent desire for users to have portable, cost effective PC-based lighting control. The initial release of the 512 Interface was followed additional hardware and software options as the product line broadened over the years into the product line we know today.

Horizon Timeline

Firefly first used in show

Fall 1993

Horizon First Shown

Fall 1996

Horizon Shipped

March 1997

Submaster Wing Panel Shipped

January 1998

Gold Software Upgrade Shipped

April 1998

Silver Software Upgrade Shipped

January 1999

1024 Interface Shipped

February 1999

Playback Controller Shipped

February 1999

Horizon Available On-Line

June 2002